THE OUTERCLINCH: WEAPON DISARMS AND WALLFIGHTING
THE OUTERCLINCH: WEAPON DISARMS AND WALLFIGHTING

Escape from Same Side Wrist Grab

Virtually every lock and escape in Outerclinch relies on the Inertia principal. It's a lot easier for Sophia to control or escape my arm or hand when it becomes an object in motion. If you think this vid is cool, be sure to visit Outerclinch.com and hit like. Careful on the Gooseneck. 

 

 

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