THE OUTSIDE GATE
Picture an opponent’s two arms as a gate. If he can encircle you with those 2 arms, you are inside the gate. If you are outside either one of his arms, you are outside the gate.
"Taking the Outside Gate” is a Wing Chun term that means controlling an arm from the outside so that the Badguy can't punch you with his captured arm. The Badguy can strike with his free arm but he has to move around his captured arm to do it. More importantly, if you truly control the captured arm you can apply leverage on that arm which will make it very hard for the Badguy to strike full power and will also force the Badguy to defend his arm from being possibly broken.
Many 2-on-1 controls allow you to Take the Outside Gate.
How you take the Outside Gate depends on where you are standing in relation to the Badguy. For this book, I use clock imagery. 4 PICS: GRAPHICS 12:00 6:00 3:00 9:00
So if you are standing face-to-face with a Badguy, you are at 12:00. “Badguy at 12:00.”
If you are standing behind the Badguy, you are at 6:00. “Watch your 6!”
If you are standing outside the Badguy’s fighting arm, which we will say is his right arm, you are at 3:00. If you are at 3:00 or 6:00 you are where you want to be and you have taken the Outside Gate.
If you are standing outside the Badguy’s less dangerous arm, which we will say is his left arm, you are at 9:00. You are still at the Outside Gate but doing disarms can be more dangerous.
The advantage of having an Outer Clinch game is that you can greatly reduce risk. Clinching like a wrestler is a great way to set up a takedown, but it requires risk. In competition, risk is ok because the bolder fighter often wins. In a street fight it's different because the stakes can be life and death. Animals in the wild, predators and prey, usually try not to take risks they don't have to. That's because injury in the wild often means death. Humans need to think the same way when fighting for their lives.
In a streetfight, when you clinch like a wrestler, you are basically married to your Badguy in that you cannot run away until the clinch is broken. In the Outerclinch, at least with the most important moves of Outerclinch, you can run away at any time using the Bailing Principal below.