THE OUTERCLINCH: WEAPON DISARMS AND WALLFIGHTING
THE OUTERCLINCH: WEAPON DISARMS AND WALLFIGHTING

R2D2-Cop's Russian Combo Explained

When you use a Moving R2D2, which is usually something you would do to protect a victim other than you against an armed assailant, you often won’t even make it to Cop’s Russian.  Meaning, the Badguy will be off-balance enough before you touch him to take himself down after you touch him.That’s why any R2D2, meaning any rear 2-on-1 (wrist and shoulder, wrist and elbow, elbow and shoulder, etc) is a good 2-on-1 as long as you can flank the Badguy, provided you can transition into something better if the Badguy doesn’t fall down right away.

Training R2D2 into Cop’s Russian as a combination is an insurance policy in case things don’t go according to plan.You can’t hunt for Cop’s Russian while the Badguy is in the middle of attacking somebody with a weapon because his arm is moving too fast.You need to slow the fight down by grabbing the weapon arm any way you can, which more often than not, results in a takedown all by itself.However, if the armed Badguy doesn’t fall down after you grab his arm, you need to make sure that you could flow into the best arm control possible.Because Cop’s Russian and Russian Tie allow 3 points of control rather than 2, I believe those two arm controls are the best.

In training, I always practice my Moving R2D2’s in combination with Russian Tie or Cop’s Russian, even though in the real world, all of my Moving R2D2’s went immediately to takedowns, without me needing to flow into anything, thanks the Badguy’s own inertia.My students also finish with Tiger Claw (right hand on wrist, left palm on tricep) in addition to Russian Tie and Cop’s Russian.

 

Examples:

  1. R2D2/Russian Tie Combo

Badguy is trying to stab a Victim with a knife held in an Icepick Grip, Norman Bates style

Goodguy comes up behind Badguy and when the knife is raised to the ceiling, Goodguy grabs right wrist with right hand and right shoulder with left hand, and both grips are really weak because Goodguy has very little time.This shoulder and wrist grip is a Moving R2D2.

Using touch and timing, Goodguy flows with the downward motion of Badguy’s Norman Bates and slightly redirects Badguy’s angle away from victim.When Badguy’s weapon arm comes down, Goodguy flows into Russian Tie to continue Badguy’s downward energy to take him to the ground.

  1. R2D2/Cop’s Russian

Badguy is trying to slash Victim with knife held in Sword Grip and is swinging in a wide arc, Haymaker style.

Goodguy comes up behind Badguy and when the Badguy’s weapon arm moves it’s full arc and is about to deliver a foerswing, Goodguy grabs Badguy’s right elbow with his left hand and Badguy’s right wrist with his right hand.

If Goodguy thinks he can take Badguy down into a belly down position, he can flow into Russian Tie. However, if Goodguy doesn’t think he can do that, Goodguy can instead flow into Cop’s Russian to use Badguy’s outward energy take Badguy to the wall.

When you use a Moving R2D2, which is usually something you would do to protect a victim other than you against an armed assailant, you often won’t even make it to Cop’s Russian.Meaning, the Badguy will be off-balance enough before you touch him to take himself down after you touch him.That’s why any R2D2, meaning any rear 2-on-1 (wrist and shoulder, wrist and elbow, elbow and shoulder, etc) is a good 2-on-1 as long as you can flank the Badguy, provided you can transition into something better if the Badguy doesn’t fall down right away.

Training R2D2 into Cop’s Russian as a combination is an insurance policy in case things don’t go according to plan.You can’t hunt for Cop’s Russian while the Badguy is in the middle of attacking somebody with a weapon because his arm is moving too fast.You need to slow the fight down by grabbing the weapon arm any way you can, which more often than not, results in a takedown all by itself.However, if the armed Badguy doesn’t fall down after you grab his arm, you need to make sure that you could flow into the best arm control possible.Because Cop’s Russian and Russian Tie allow 3 points of control rather than 2, I believe those two arm controls are the best.

In training, I always practice my Moving R2D2’s in combination with Russian Tie or Cop’s Russian, even though in the real world, all of my Moving R2D2’s went immediately to takedowns, without me needing to flow into anything, thanks the Badguy’s own inertia.My students also finish with Tiger Claw (right hand on wrist, left palm on tricep) in addition to Russian Tie and Cop’s Russian.

 

Examples:

  1. R2D2/Russian Tie Combo

Badguy is trying to stab a Victim with a knife held in an Icepick Grip, Norman Bates style

Goodguy comes up behind Badguy and when the knife is raised to the ceiling, Goodguy grabs right wrist with right hand and right shoulder with left hand, and both grips are really weak because Goodguy has very little time.This shoulder and wrist grip is a Moving R2D2.

Using touch and timing, Goodguy flows with the downward motion of Badguy’s Norman Bates and slightly redirects Badguy’s angle away from victim.When Badguy’s weapon arm comes down, Goodguy flows into Russian Tie to continue Badguy’s downward energy to take him to the ground.

  1. R2D2/Cop’s Russian

Badguy is trying to slash Victim with knife held in Sword Grip and is swinging in a wide arc, Haymaker style.

Goodguy comes up behind Badguy and when the Badguy’s weapon arm moves it’s full arc and is about to deliver a foerswing, Goodguy grabs Badguy’s right elbow with his left hand and Badguy’s right wrist with his right hand.

If Goodguy thinks he can take Badguy down into a belly down position, he can flow into Russian Tie. However, if Goodguy doesn’t think he can do that, Goodguy can instead flow into Cop’s Russian to use Badguy’s outward energy take Badguy to the wall.

 

 

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